Blumhouse Games shows off six horror titles at Summer Game Fest

Blumhouse Productions is the studio behind many modern horror films, from Paranormal Activity and The Purge to Get Out and Five Night at Freddy’s. Now, the business is expanding with Blumhouse Games, a game publishing arm. Jason Blum, founder of Blumhouse, was at Summer Game Fest Friday to announce a slate of six horror games that will release under Blumhouse. These games were chosen to be strange, experimental, and deeply weird, and cover a range of art styles, genres, and methods of presentation.

The six games revealed in the Summer Game Fest trailer include:

Crisol: Theater of Idols from Vemila: A first-person adventure set on the unholy island of Tormentosa, where protagonist Gabriel must use his sanguinomancer powers in order to explore and survive.

Grave Seasons from Perfect Garbage: A Stardew Valley-esque farming sim that’s perfect for cozy gaming… as long as you’re willing to put up with the occasional murder and slow burn mystery.

Sleep Awake from Eyes Out: A surreal first-person game that takes place in the distant future, following a girl named Katja as she struggles against dangerous enemies and her own self.

Fear the Spotlight from Cozy Game Pals: An old-school survival horror game that is heavily inspired by the PlayStation 1 era, where the protagonist must solve the mystery of her local high school while avoiding the scorching daze of the deadly spotlight.

The Simulation from PlayMeStudio: A surrealist adventure where a game developer is brought in to consult on a criminal case, and the central mystery can only be solved through a horror game prototype.

Project C from Half Mermaid: This mysterious project is helmed by Sam Barlow (Her Story, Immortality) and Brandon Cronenberg (Infinity Pool).

Blumhouse will share more information on its launch titles in the future, but it’s heartening to see an investment in weird little horror games. Titles like Buckshot Roulette and Arctic Eggs have proven that there’s plenty of appetite for these strange, unnerving experiences, and I can’t wait to solve the hideous mysteries at the core of each of these games.

This post was originally published on Polygon

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