![image](https://i0.wp.com/iverifyu.com/wp-content/uploads/2024/06/mvs-1717499102505-10.jpg?w=1290&ssl=1)
A MultiVersus players had to react fast after the developer pulled their main character out of the game in the middle of a tournament.
A post on the MultiVersus X/Twitter account signaled the removal of Iron Giant from the recently released brawler due to various issues with the character, which players believe include overpowered combos and an infinite chain grab. Garnet was added to the Preview Rotation in response.
Thank you MVPs for alerting us about the current issues surrounding Iron Giant. We have decided to bring him back into the shop for maintenance. During this time, you will not be able to play with him, but we are working diligently and will update you next week on his status. In…
— MultiVersus (@multiversus) June 3, 2024
Fair enough, you’d think. But for one MultiVersus player the removal of Iron Giant couldn’t have come at a worse time. As revealed in an X/Twitter post by @NickSF_SSB, co-owner of No Style eSports, a player going by the name of ‘FlaSHFReeeze’ was in the middle of a bracket when their main, Iron Giant, was pulled from the game. Cue bemused conversation between the two players. Brilliantly, FlaSHFReeeze switched character and won the set anyway, proving that fighting game players always need a backup in case of emergency.
He still won the set tho pic.twitter.com/ZpsFR7Tlyz
— NS | NickSF 🔜 Solar Flare & Sunrise 2024 (@NickSF_SSB) June 4, 2024
This week, developer Player First Games said a number of missing features are on their way back to MultiVersus. After close to a year long hiatus, the Warner Bros. brawler featuring Gizmo from Gremlins, Rick and Morty, Lebron James, Batman, Arya Stark, Bugs Bunny, Shaggy, Tom and Jerry, Jason, and more returned in May 2024 to many players and many complaints.
“Some of the missing settings and features from the open beta are incoming,” wrote game director Tony Huynh on X/Twitter. “Team colors, end of game stats, swapping side and neutral attack, adjustable input buffer settings, etc.”
Huynh then said the team didn’t have time to add these features during Multiversus’s offline period. “Many of these features are currently implemented and are in testing and we had planned, but were left out due to time as we had to rebuild every screen and feature again to support our new netcode and Unreal Engine 5 switch,” he explained.
No timeframe for the features was given, though as Huynh said more information is coming soon, the actual release may not be imminent.
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at [email protected].