Destiny 2: Revenant adds a new dungeon and brings back Icebreaker

Revenant, the second episode in Destiny 2’s three-episode interlude between The Final Shape and Frontiers, is here, and it’s brought with it a creepy vampire theme just in time for Halloween. But beyond the Van Helsing exterior, there are plenty of great changes coming to the game this fall.

Below, we’ll list Bungie’s patch notes for Revenant, and break down the seven biggest additions hitting Destiny 2.

Titans finally become tanks

Image: Bungie

A full decade into the franchise, Bungie is finally leaning into the MMO aspects of its game, giving Titans a real identity: tanks. Starting in Revenant, Titans can taunt enemies by casting their barricade and standing behind it. This will allow Titans to manipulate enemies on the field, drawing fire from their allies.

Bungie is also improving the defensive capabilities of the Barricade, ensuring that Titans can plink away at their taunted foes from relative safety.

Icebreaker is back

Years after launch, Destiny 2 is still missing one of the most beloved Exotic weapons from the original game, but not for long. Yes, Icebreaker — that sniper rifle that regenerates ammo — is finally coming to Destiny 2. While we don’t know everything about the reprised gun just yet, Bungie told players that it won’t just regenerate ammo forever the way the original weapon did. Instead, Guardians can refill their snipers by getting kills with other weapons.

New Contest dungeon

Vesper’s Host is the latest dungeon to come to Destiny 2, and it’ll hit the game on Friday Oct. 11. While we don’t know anything about the setting — as usual — this is the first Contest dungeon to ever come to the game. Players who prevail over this uber-hard dungeon (only available for the first 48 hours, after which Guardians will only be able to do the normal version) will get an exclusive emblem and a guaranteed drop for Icebreaker, the Exotic sniper rifle.

More maps and traps for Onslaught

A Guardian throws a ball at an Onslaught tower

Image: Bungie

Onslaught is one of the best modes to ever come to Destiny, and it’s getting a major update with Revenant. As part of the new episode, Guardians will get Onslaught: Salvation, which will take place on three new maps and feature new enemy types to Onslaught — like Scorn and Cabal. These new maps will also feature new traps, like a man-able turret, Stasis tripwires, and airstrikes.

New potion system for improving perks and targeting loot

One of the big, new features in Revenant is the Tonic crafting system. Players will be able to craft two different kinds of potions here, one focused on increasing certain kinds of gear drops and another built to improve the effects of certain Artifact perks. For example, players cam chug a potion to increase the likelihood of a new hand cannon dropping in Onslaught: Salvation.

Exotic class item attunement

After months farming Exotic class items, many Guardians are still working hard to get the exact roll they want. Unfortunately, there are so many possibilities that it’s difficult to get that perfect combination. But as of Revenant, players will be able to focus perks at Ghost in the Pale Heart, allowing them to increase the likelihood that certain perks appear on their drops.

A Stasis meta

A trap creates a massive Stasis crystal in Destiny 2: Revenant

Image: Bungie

After years of being the worst element type in the game, Stasis is getting some time in the sun. The new artifact for Revenant will give Guardians some powerful new Stasis effects. When paired with the addition of some of the changes to Stasis abilities in the patch notes or the addition of Frost Armor in The Final Shape, Stasis will finally be meta in Revenant.

Destiny 2: Episode Revenant patch notes

Below we’ve listed out the complete patch notes for Destiny 2: Revenant, courtesy of Bungie:

  • Reprised the map Solitude for our Control, Quickplay, and Competitive playlists (will return to Trials at a future date).
  • Added several new UI features.
    • Class icons on enemy health bars.
    • “Assisted by…” message on the death screen.
    • Added Tools of Destruction to the teammate tombstone icon.
  • Fixed an issue where matches would not end in mercy due to time elapsed, despite the delta in team score.
  • Adjusted join-in-progress rules so that matches have a better chance of back-filling.
  • Fixed an issue with our second version of the snake draft lobby balancer where fireteam members would sometimes be placed on separate teams; re-enabled the snake draft lobby balancer.
  • Fixed an issue where the weapons portion of Not Swap was sometimes active in playlists other than Trials and Competitive.
  • Fixed an issue where kills could sometimes drop an additional ammo brick for teammates.

Competitive

  • Improved the placement match logic in Competitive to provide a smoother experience while finding your expected rank.
  • Improved the way points are awarded after Competitive matches to make the values line up more appropriately with expectations.
  • Fixed an issue where the placement series challenge could erroneously appear after completing the Competitive intro quest “Dividing the Ladder.”

Trials of Osiris

  • Fixed an issue where players would sometimes be unable to claim their Trials rank rewards.
  • Post-game standard (non-Adept) weapon drops will now focus on the weekly weapon, instead of exclusively being the weekly weapons.
  • Nightfall activities on Expert difficulty or higher now feature combatants with Banes.

Dungeons and Raids

  • Fixed an issue where some dungeons had a shorter-than-intended amount of time in the activity after completion.

Shattered Throne

  • Fixed an issue where the second secret chest would occasionally not reward players.

Salvation’s Edge

  • Fixed an issue where the Ignited Light Triumph was not tracking encounter challenges.

Vow of the Disciple

  • Fixed an issue where Rhulk could catapult himself off the encounter space.
    • Fight him, you cowards.
  • When a raid or dungeon is featured, an icon will appear in the destination’s icon tray and the name of the raid or dungeon will appear in the destination’s tooltip.
  • Rituals Pathfinder have been divided into distinct Vanguard, Crucible, and Gambit Pathfinders.
  • When you are in a Vanguard, Crucible, or Gambit activity or PGCR, opening the Director will take you directly to the appropriate ritual screen in the Director to select your next activity or access their Pathfinder system.
    • This enables quickly opening the relevant rituals screen to easily access reputation, streaks, Pathfinder, and re-launch related activities
  • The activity launch overlay has been adjusted to divide skulls (activity modifiers) into four categories to better inform player buildcrafting.

Heads Up Display (HUD)

  • Waypoints for dead allies now include an indicator of the faction, ability, or weapon that downed them to improve situational awareness.
  • When you are downed in PvP activities, the death screen will now include some information about player assists that contributed to your death.
    • Developer Note: We are hoping to expand this feature in the future to give players better tools for understanding the moment-to-moment PvP experience.

Fireteam Finder

  • Fireteam Finder entry point is now grayed out in launch overlay when current activity is unsupported.
  • Fireteam Finder auto-selects your current activity when entering through launch overlay.
  • Fireteam Finder auto-returns players back to start when Fireteam Privacy is set to closed.
    • Reminds players they need to use a Fireteam when using Fireteam Finder.
  • Text chat profanity setting received an update to better reflect changes with our moderation service.
  • Fixed text chat bug that was causing commands in certain languages to say that the command was unknown.

Voice Chat

  • Now correctly plays audio cue when swapping voice channels.
  • Fixed nameplate bug that would cause names with certain emojis to flicker.

Objective Tracking

  • No longer reset tracked records at the start of each Episode.
  • Fixed an issue where the tracking icon would stick around after objective was completed.

Gameplay and Investment

Exotic Armor

  • Lucky Pants
    • No longer requires the Hand Cannon to be matched to the Super damage type or Kinetic to receive the damage buff.
    • Out of Luck cooldown will only trigger if you reach seven stacks before swapping off the weapon or time expires.
    • Maximum damage has been decreased from 600% to 450%.
    • Now provides movement bonuses including increased slide distance and sprint speed when a Hand Cannon is equipped.
    • Airborne Effectiveness bonus is active whenever a Hand Cannon is equipped, not just when the Illegally Modded Holster buff is active.
  • Raiju’s Harness
    • Fully reworked behavior of its Exotic trait, Mobius Conduit, inspired by its lore tab.
  • Blight Ranger
    • Added the ability to cancel your Arc Staff Super while equipped, damaging and blinding nearby enemies and granting a Tier 4 Arc weapon damage boost.
    • No longer creates Orbs of Power when reflecting projectiles with Arc Staff.
  • Young Ahamkara’s Spine
    • Once again provides Tripmine Grenade energy for ability damage (changed from ability final blows).
    • Celestial Nighthawk
    • Solipsism
  • Icefall Mantle
    • You now gain a stack of Frost Armor for rapid Stasis final blows.
    • Each time you gain a stack of Frost Armor you will heal for a small amount.
    • The unique class ability granted by Icefall Mantle now provides maximum stacks of Frost Armor, instead of its custom overshield.
    • No longer provides bonus Stasis weapon damage.
    • Now requires a Stasis Super to be equipped to benefit from its Exotic effects.
  • Cadmus Ridge Lancecap
    • Removed the Stasis weapon requirement. Now any final blows or rapid precision hits while behind a rally barricade (and with a Stasis Super equipped) will create a Diamond Lance near you.
    • Directly hitting any powerful combatant with a Diamond Lance will now create three Stasis crystals (previously only bosses and vehicles would create additional crystals).
  • Ursa Furiosa & Spirit of the Bear
    • Increased maximum Super energy gain for Unbreakable in PvE from 15% to 20%.
    • Fixed an issue where you were gaining more Super energy from Unbreakable in PvP than intended. Now provides a maximum of 10% per Unbreakable use.
  • Cuirass of the Falling Star
    • Melee final blows while amplified now grant Super energy.
    • Reduced the damage bonus from Cuirass to Thundercrash from 2x to 1.55x.
    • Replaced the overshield after impact with damage resistance (50% in PvE and 10% in PvP).
  • Pyrogale Gauntlets
    • Increased damage of the super cyclone explosions by 10%.
  • Peacekeepers
    • Dealing damage to combatants with an SMG increases SMG damage for a short time. Maximum of 20 stacks (100% bonus damage), lasts for 1s, each hit adds a stack and refreshes the timer.
  • Mask of the Quiet One
    • With a Void Super equipped, rapid final blows and final blows while at critical health will now grant Devour.
  • Hazardous Propulsion
    • Fixed an issue where destroying certain objects, such as Stasis crystals, was being counted as a final blow for loading Exodus rockets.
  • Stoicism
    • Spirit of the Star Eater
    • Spirit of the Horn
    • Spirit of Alpha Lupi
    • Spirit of Hoarfrost
  • Skull of Dire Ahamkara
    • Added “Weapon final blows while Devour is active grant Super energy,” with more energy provided for defeating powerful combatants.
  • Ballidorse Wrathweavers
    • Adjusted the perk to increase the shatter damage of targets frozen by Shadebinder Super projectiles.
    • Added “Granting Frost Armor to your allies with Frostpulse or Winter’s Wrath grants you Super energy,” with more energy provided for aiding multiple allies.
  • Sanguine Alchemy
    • Now marks targets you damage while standing in a Rift. You deal 10% extra damage from any source against marked targets.
    • Now provides Surge x4 to weapons that match your Super damage.
  • Verity’s Brow & Spirit of Verity
    • Increased PvE grenade damage for the first stack of Death Throes from 20% to 40%. Each additional stack now provides +15% grenade damage, up to a max of +100% at five stacks.
  • Cenotaph Mask
    • The changes to the target marking have been reverted so that the applying player can once again see the marker.
  • Osmiomancy Gloves
    • Reduced the increased seeker distance and speed by 50%.
  • Speaker’s Sight
    • Orb of Power generation has been reenabled in PvP, where it now requires six instances of healing against a damaged ally to create an Orb.
  • Promethium Spur
    • Fixed an issue where Promethium Spur would grant class ability energy without a Solar Super equipped.
  • Essentialism
    • Spirit of the Star Eater

Armor Mods

  • The Emergency Reinforcements armor mod has been updated to no longer overwrite other sources of damage resistance.
  • Changed the order of Momentum Transfer and Impact Induction to group with the other mods they better align with when looking at Gauntlet mod inventory.
  • Fixed an issue where Font of Agility would display its perk description instead of its name in some tooltips.
  • Fixed an issue with all seven Siphon mods that caused them to generate extra Orbs of Power when swapping helmets.
  • Fixed an issue with the Harmonic Reserves armor mod where it would not reliably function while a Prismatic subclass was equipped.

Weapon Archetypes

  • Auto Rifle, Scout Rifle, Pulse Rifle, Submachine Gun, Sidearm, Hand Cannon
    • Rebalanced how PvE damage is dealt to slightly prioritize critical hits.
  • Pulse Rifle
    • Heavy Burst (includes Graviton Lance and Revision Zero’s Heavy Burst)
  • Sniper Rifle
    • Reduced flinch received from enemy AI by 50%.
    • Reduced camera roll received from players by 10%.
    • Increased damage against:
  • Glaive
    • Corrected an issue where perks that change magazine size could sometimes display incorrect preview values.
  • Shotgun
    • Increased minimum damage after falloff from 0% to 40% vs AI only.
  • Rocket-Assisted Sidearm
    • Reduced reserve ammo by 25%.
  • Trace Rifles
    • Increased base PvP ammo from 25 to 29.
  • Machine Gun
    • High Impact
  • Heavy Ammo Grenade Launcher
    • General
    • Rapid Fire

PvP Weapon Tuning

  • Sidearm
    • Rapid-Fire: Critical Hit Damage – 39.9 to 40
    • Adaptive: Critical Hit Damage – 57.45 to 57.6
    • Precision: Critical Hit Damage – 63.85 to 64
    • Adaptive Burst: Critical Hit Damage – 36.5 to 37
    • Heavy Burst: Critical Hit Damage – 47.9 to 48
    • Lightweight: Critical Hit Damage – 49.5 to 49.6
  • Submachine Gun
    • Lightweight: Base Damage – 10.5 to 10.6
    • Adaptive: Base Damage – 10.9 to 11.5
    • Aggressive – Critical Hit Damage – 23.6 to 23.8
    • Precision – Base Damage – 16.5 to 16.7, Critical Hit Damage 26.8 to 26.7
  • Auto Rifle
    • Rapid-Fire: Base Damage – 13.4 to 13.5, Critical Hit Damage – 22.9 to 22.95
    • Adaptive: Critical Hit Damage – 26.5 to 26.25
    • Precision: Base Damage – 19 to 19.4, Critical Hit Damage – 33.6 to 33.95
    • High-Impact: Base Damage – 22 to 23, Critical Hit Damage – 40.1 to 41.4
  • Hand Cannon
    • Precision: Base Damage – 40.4 to 45.3, Critical Hit Damage – 70.25 to 70.22
    • Adaptive: Base Damage – 44.7 to 44.5, Critical Hit Damage – 80.3 to 80.1
    • Heavy Burst: Base Damage – 23.8 to 24, Critical Hit Damage – 49.6 to 52.8
    • Aggressive: Base Damage – 47.5 to 47.6, Critical Hit Damage – 88.1 to 88.05
  • Pulse Rifle
    • Rapid-Fire: Critical Hit Damage – 27.25 to 27.55
    • Lightweight: Critical Hit Damage – 31 to 31.45
    • Adaptive: Base Damage – 20 to 22, Critical Hit Damage – 36.5 to 36.3
    • Heavy Burst: Critical Hit Damage – 41.95 to 42.55
    • High-Impact: Critical Hit Damage – 40.1 to 39.6
    • Aggressive: Critical Hit Damage – 30 to 30.2
  • Scout Rifle
    • Rapid-Fire: Critical Hit Damage – 54.25 to 54.6
    • Lightweight: Critical Hit Damage – 63.85 to 64
    • Precision: Base Damage – 38 to 38.5
    • Aggressive: Critical Hit Damage – 91.1 to 91.8
    • High-Impact: Critical Hit Damage – 83.8 to 84
  • Bow
    • Lightweight: Base Damage – 77.1 to 77, Critical Hit Damage – 123.3 to 123.2

Exotic Weapons

  • Choir of One
    • Reduced base reserves from 250 to 200.
    • Reduced max reserves from 384 to 300.
    • Reduced impact damage of the Point-Blank projectile by 50%.
    • Increased hip fire projectile damage against players by 10%.
    • Now starts with seven ammo in Crucible and gains seven from crates and ammo bricks
  • Huckleberry
    • Folded the original catalyst behavior into the base perk (kills now fully refill the magazine) and replaced the catalyst perk with Kinetic Tremors.
  • Tarrabah
    • When Ravenous Beast is active, gain damage resistance against incoming Solar damage.
  • Symmetry
    • Now gains a stack of Dynamic Charge on kills in addition to precision hits.
  • Duality
    • On Black Wings stacks for max effect reduced from 5 to 3. Extended duration of buff from 7s to 10s.
  • Lumina
    • Updated hip-fire projectiles to behave like Support Auto Rifle healing shots.
  • Bad Juju
    • Increased lifetime of String of Curses from 3.5s base to 5.5s base.
  • Ex Diris
    • Increased direct hit damage vs ai by 33%.
    • Reduced camera recoil from firing by ~50%.
    • +5 reserve ammo.
    • Now spawns a moth on 2 direct hits.
    • Reduced moth cooldown from 4s to 3s, shared with on kill trigger.
    • Increased projectile velocity.
    • Reduced projectile gravity.
  • Fighting Lion
    • Spawns a volatile burst on direct hits.
  • Prospector
    • Now spawns three cluster bombs on detonation.
    • Removed sticky grenades, flame grenades, and remote det function.
    • Mag size reduced to six.
    • +50 Reload speed instead of +70 inventory on MW.
  • Chaperone
    • Added the ability to trigger Roadborn on two rapid precision hits.
    • Precision hits with Roadborn up also extend it by 3sec.
    • +20 stability, 0,75 reload mult with Roadborn active.
    • +20 inventory base.
  • Ruinous Effigy
    • Changed the “Transmutation Sphere” obituary string to “Ruinous Effigy.”

Weapon perks

  • Slice
    • Fixed an issue where the Sever debuff was not properly reducing outgoing damage from players.
  • Slideways
    • Can now be refreshed if you slide again following the completion of the initial slide.
  • Alloy Mag
    • Now increases reload speed when the magazine is near empty.
  • Auto Loading Holster
    • Increased time to reload by one second for both base and enhanced.
  • Reconstruction
    • Increased time to start reloading by two seconds for both base and enhanced.
  • Sticky Grenades
    • On Heavy Ammo GLs, this perk now shifts the damage to more focused on the splash, so they can be more effective traps without losing out on the impact damage.
  • Stunning Recovery
    • Now fully refills this weapon from reserves.
  • Master of Arms
    • Can now stack up to x2.
  • Dawning Surprise Origin Trait
    • Removed the time limit between kills, now requires kills in a life instead of in rapid succession.
  • Air Trigger
    • Fixed an issue where the enhanced version was not granting additional reserves.
  • Iron Reach, Iron Gaze, and Iron Grip
    • Reduced the downside stat penalties.
  • Enhanced Eddy Current
    • Fixed an issue where Amplified would not immediately boost the perk to its highest state.

Weapon Mods

  • Added several new weapon mods
    • Can be equipped on any enhanced or crafted weapon.
    • Combo stat mod: bundles two stats (+6 / +6).
    • Anti-flinch: 15% flinch reduction
    • Ammo Finder enhancement:
    • Optics mod: allows customization of weapon zoom

Weapon crafting

  • The Garden of Salvation weapons are now craftable.
    • Each week, players can acquire a pursuit from Hawthorne in the Tower asking them to complete all encounters of the Garden of Salvation raid.
    • Completion will award guaranteed pattern progress until all patterns are acquired and unlock a vendor exchange on Hawthorne for one additional selectable Deepsight weapon.
  • Updated the Season of Opulence reprised Swords and Shotgun to allow for equipping mementos.
  • Updated the Season of Undying reprised weapons to allow for the equipping of mementos.
  • Fixed an issue where weapon leveling boosting The Engima Glaive during the crafting introduction quest line did not properly complete the quest step.
  • Fixed an issue where enhanced raid Adept weapons from Vow of the Disciple displayed the crafting overlay on their icon instead of the enhancement icon.

Weapon ornaments

  • Fixed an issue causing some weapon ornaments to not look as intended.
    • Coldheart: Theoretical Endothermics
    • Salvation’s Grip: Unyielding Grasp
    • Arbalest: Violent Exorcism
    • MIDA Mini-Tool: Defenseless, to Be Armed
    • Drang: Alone, to Be Joined
    • Rapacious Appetite: The Bunker

Weapon fixes

  • Fixed an issue where some weapons acquired with curated rolls pre-The Final Shape could not properly enhance their perks.
  • Reduced the frequency of previewed magazine size being different than the real magazine size when a perk or Backup Mod is actually applied.
  • Fixed an issue where Adept swords didn’t receive +3 bonus stats to other stats when fully Masterworked.
  • Fixed an issue where Ergo Sum didn’t display in collections.
  • Added a missing range stat to the Aberrant Action sidearm and adjusted some existing stats to distinguish it from Indebted Kindness which had the exact same stats.
    • Range: 0→27
    • Airborne Effectiveness: 11→13
    • Reload: 28→36
    • Blast Radius: 35→32
    • Velocity: 56→53
  • Fixed an issue where the Sacred Flame trait’s explosion on Ergo Sum counted as damage from a Primary ammo weapon for the purposes of other systems, like Super or Transcendent energy gain or bounties.
  • Fixed an issue where Caster Sword heavy attacks would not trigger perks like Whirlwind Blade and Cold Steel.
  • Fixed an issue causing Two-Tailed Fox to not apply correct scorch values with the Ember of Eruption and Ember of Ashes fragments.
  • Fixed an issue where using a Sword heavy attack would trigger a recharge delay on all equipped Swords – this now just applies to the Sword that performed the attack.
  • Fixed an issue where the Loose Change weapon perk would not trigger when applying Weaken.
  • Fixed an issue where Sniper Rifles, Glaives, Trace Rifles and Leviathan’s Breath did not get ammo reserves bonuses in our recent tuning.
  • Fixed an issue where Wolfpack Rounds granted by Ergo Sum would not be created if given to user’s wielding Aggressive Frame Swords.
  • Fixed an issue where Collective Action could not be triggered by Stasis shards created by the Whisper of Chains Stasis fragment.
  • Void Overshield
    • Increased Void Overshield PvE damage resistance from 50% to 70%.
    • Facet of Command/Echo of Domineering
    • Swarm Grenade
  • Towering Barricade, Rally Barricade
    • When a player is standing behind a barricade, the barricade now taunts combatants in front of the barricade.
    • Combatants in front of the barricade now shoot at the barricade instead of at the player behind the barricade.
    • Reduced non-boss combatant damage vs. barricades by 50%.
    • Increased combatant splash-damage reduction when standing behind the barricade from 20% to 60%.
    • Now grants moderate damage resistance vs. combatants during cast.
  • Unarmed Melee
    • Increased damage to players by 5%.
    • Increased damage against PvE combatants by 20%.
    • Increased stun multiplier.
  • Behemoth
    • Howl of the Storm
    • Shiver Strike
    • Diamond Lance
  • Sentinel
    • Unbreakable
    • Banner Shield
    • Twilight Arsenal
  • Striker
    • Thundercrash
    • Fist of Havok
    • Thunderclap
    • Knockout
  • Sunbreaker
    • Consecration
  • Prismatic
    • Hailfire Spike Prismatic Grenade
  • Arcstrider
    • Combination Blow
    • Disorienting Blow
  • Threadrunner
    • Threaded Specter
  • Gunslinger
    • Golden Gun – Marksman and Deadshot
  • Nightstalker
    • Spectral Blades
  • Stormcaller
    • Stormtrance
    • Chaos Reach
    • Lightning Surge
  • Voidwalker

Pathfinder

  • Separated Rituals pathfinder into three separate Pathfinders.
    • Each pathfinder includes objectives that can be completed in any of the three ritual activities.
  • Added a “freebie” objective in the first column for the first card of the week (one for each Pathfinder).
  • Objectives rebalanced to reduce overall path completion times.
  • Reward story is shared across Pathfinders (i.e. completing 3x of one Pathfinder is the same as completing 1x of each of the three Pathfinders).

Power and Progression

  • Increased the Power Bands
    • Power Floor: 1900
    • Soft Cap: 1950 (increased from 1940)
    • Powerful Cap: 2000 (increased from 1990)
    • Hard Cap/Pinnacle Cap: 2010 (increased from 2000)

Gameplay Modifiers

  • Banes
    • In higher difficulty activities such as Expert Nightfalls, combatants will randomly spawn with a random Bane applied.

Localization

  • Several voice talents have been temporarily recast.
    • Polish Crow
    • German Eramis
    • Mexican Spanish Eramis
    • Italian Eido
    • Italian Eramis
  • Several voice talents have been permanently recast.
    • Polish Variks
    • Mexican Spanish Spider
    • Mexican Spanish Variks
  • Fixed an issue keeping some players from acquiring the Encryption Key necessary to obtain the legendary Khvostov in the Pale Heart.
    • Affected players will need to make space in their consumables inventory; the next time they reach orbit they should have the Encryption Key.
  • Fixed an issue causing Motes of Light to get stuck in some players’ postmaster or inventory after obtaining the exotic Khvostov.
    • Affected players should now be able to discard Motes of Light once they’ve obtained the Exotic.
  • Fixed an issue where some conditional dialog from Failsafe on Nessus wouldn’t trigger as expected.
  • Bundles that feature ornaments to your currently previewed Weapon or Armor will now also appear as options for purchase in the Appearance Modification screen.

This post was originally published on Polygon

Share your love